Senior Software Engineer · Open to remote

Michael Angelo Del Rosario

Hello! I'm a senior full-stack game developer with over a decade of experience. I love making fun gameplay systems and making UI feel amazing. Welcome to my website!

I've built gameplay, UI and backend systems for live games played by millions, developed custom internal engine tools, and shipped across mobile, web, PC and VR.

Michael Angelo Del Rosario holding a giant hammer prop

Professional work

12 projects across Unity, MonoGame and VR

Unity

Marketeer

A cozy shop sim and dating sim, built in Unity by a two-person studio.

Flagship Studios PH · 2026 – Present

  • Cozy
  • Shop sim
  • Dating sim
MonoGame

Dryad

A 2D island-building adventure on Steam. I rebuilt its UI from the ground up.

DryadLLC · 2025 – 2026

  • UI
  • Gum
  • Rich text
Unity

Stream Raiders

A live game played by 40,000+ streamers. I owned its storefront and promotions.

Captain.tv · 2021 – 2025

  • Storefront
  • Live ops
  • Full-stack

Stream Pirates

Owned features, gameplay, UI and servers for a live game, and made its server about 80% faster.

Captain.tv · 2021 – 2025

  • Full-stack
  • Performance
  • Caching

Nitro Stream Racing

A streamer-led racing game where chat races along. I owned almost all of its UI.

Captain.tv · 2021 – 2025

  • Racing
  • UI
  • Battle pass

Arena Kingdoms

One of the early games on Discord's games platform.

Captain.tv · 2021 – 2025

  • Launch
  • Discord
  • Full-stack
Unity

VR Exhibits & Simulations

Three VR projects, from a COPD exhibit at US medical conventions to a cloud game for tech conferences.

Hogarth Manila · 2025

  • VR
  • Optimization
  • Healthcare

Rapid AI Game Prototyping

Part of a team rapidly prototyping games for an AI-focused games company, where I also took over and rescued Grimlight.

Series AI · 2026

  • Rapid prototyping
  • AI
  • Multiplayer
Unity

Pokertime

A real-money online poker game, rebuilt from Phaser in Unity. Most of the front end was mine.

AmuseTech · 2020 – 2021

  • Real money
  • WebSockets
  • Wallet

Metamedia Installations

Interactive games and exhibits for events and brands, built as a one-person dev team.

Metamedia · 2017 – 2019

  • Installations
  • Hardware
  • Phidgets
Unity

Double Win Vegas Slots

A casino slots game. I led its QA team, built Unity tools to test features quickly, and fixed bugs with the engineers.

Anino · 2016 – 2018

  • QA
  • Unity tools
  • Bug fixing

Side projects

Prototypes, studies and things I make for fun

The Bowlby the Bodyguard title screen, with Play, Credits and Exit buttons next to Bowlby in his red suit

Bowlby the Bodyguard

A 2026 game jam bowling game starring Bowlby, a bodyguard in a red suit. I was the sole game programmer, and my wife was the artist.

  • Game jam
  • Bowling
  • 3D
A boy holding a candle in a dark room lined with silhouette family portraits, with the line "They had a baby! I'm so happy for them."

The Familiar

My Global Game Jam 2017 entry: a dark, hand-drawn story game, played by candlelight.

  • Game jam
  • Narrative

Top-down stealth game

A stealth game about sneaking through dark rooms and staying out of vision cones, with health and stealth meters.

  • Stealth
  • Top-down
See all 14 side projects →

Let's build something together

I'm open to remote roles in gameplay, UI and full-stack game development. Email is the fastest way to reach me.