UnityMarketeer
A cozy shop sim and dating sim, built in Unity by a two-person studio.
Senior Software Engineer · Open to remote
Hello! I'm a senior full-stack game developer with over a decade of experience. I love making fun gameplay systems and making UI feel amazing. Welcome to my website!
I've built gameplay, UI and backend systems for live games played by millions, developed custom internal engine tools, and shipped across mobile, web, PC and VR.

12 projects across Unity, MonoGame and VR
UnityA cozy shop sim and dating sim, built in Unity by a two-person studio.
MonoGameA 2D island-building adventure on Steam. I rebuilt its UI from the ground up.
UnityA live game played by 40,000+ streamers. I owned its storefront and promotions.

Owned features, gameplay, UI and servers for a live game, and made its server about 80% faster.

A streamer-led racing game where chat races along. I owned almost all of its UI.

One of the early games on Discord's games platform.
UnityThree VR projects, from a COPD exhibit at US medical conventions to a cloud game for tech conferences.

Part of a team rapidly prototyping games for an AI-focused games company, where I also took over and rescued Grimlight.
UnityA real-money online poker game, rebuilt from Phaser in Unity. Most of the front end was mine.
UnityTwo games I helped make at NarraSoft, a 3D wrestling game and a 2D unicorn battle game.

Interactive games and exhibits for events and brands, built as a one-person dev team.
UnityA casino slots game. I led its QA team, built Unity tools to test features quickly, and fixed bugs with the engineers.
Prototypes, studies and things I make for fun

A 2026 game jam bowling game starring Bowlby, a bodyguard in a red suit. I was the sole game programmer, and my wife was the artist.

My Global Game Jam 2017 entry: a dark, hand-drawn story game, played by candlelight.
A stealth game about sneaking through dark rooms and staying out of vision cones, with health and stealth meters.