
Shipped
Stream Pirates
Owned features, gameplay, UI and servers for a live game, and made its server about 80% faster.
- ~80%faster server
Stream Pirates takes Captain.tv’s live-game formula to the high seas. Each streamer has a ship, there’s always an island event running, and their community joins raids by placing crew on island battle maps.
My part
On Stream Pirates I owned feature development, gameplay, UI and the servers, along with the data infrastructure behind them, built on Redis, SQL and MongoDB.
Making the server about 80% faster
The game’s popularity was the problem. With so many people playing at once, the leaderboards were updating constantly, and the server kept fetching the same data over and over. I cached those hot reads so the server stopped redoing the same work for every request. Paired with other optimizations, that made the server about 80% faster.
Screenshots & clips




