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Prototypes

Rapid AI Game Prototyping

Part of a team rapidly prototyping games for an AI-focused games company, where I also took over and rescued Grimlight.

  • 1 weekper prototype

For six months I was part of a team at an AI-focused games company that rapidly prototyped games. Rapid prototyping is about getting an idea playable fast enough to learn whether it works, and each of ours went from idea to playable in about a week. These are three of the prototypes I worked on.

An AI character chat app

Users chat with preset characters, like Riot above, or create their own, and guests are limited to the presets. Characters answer with AI-generated replies, with suggested responses to tap. I owned the UI integration, and the prompt protection that keeps characters from being talked out of their instructions.

A multiplayer hangout game

A social “hangout” game, similar in spirit to Roblox, where players hang out together, here as a flock of chickens. I helped build it, with its multiplayer running over WebSockets.

Grimlight: rescuing a vibe-coded game

Grimlight is a top-down survival game in the style of Vampire Survivors, with swarms of enemies closing in from every side. It had been vibe-coded so heavily that the codebase grew past what the AI tools could hold in context, and they could no longer fix their own bugs.

So I took over as its owner. I reviewed the code, diagnosed and fixed many of its gameplay bugs myself, and optimized it.

More projects

Unity

Pokertime

A real-money online poker game, rebuilt from Phaser in Unity. Most of the front end was mine.

AmuseTech · 2020 – 2021

  • Real money
  • WebSockets
  • Wallet

Metamedia Installations

Interactive games and exhibits for events and brands, built as a one-person dev team.

Metamedia · 2017 – 2019

  • Installations
  • Hardware
  • Phidgets