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VR Exhibits & Simulations

Three VR projects, from a COPD exhibit at US medical conventions to a cloud game for tech conferences.

  • 4,000+convention attendees
  • 2,000+simulation users
  • 3VR projects

In 2025 I worked on three VR projects at Hogarth Manila: two for healthcare, and one for a major global cloud computing provider to show at tech conferences.

The constant fight: memory

In VR the main problem is always the same: keeping memory down. Across all three projects I relied on object pooling, power-of-two texture compression and other VR optimizations to keep each one within budget.

COPD Exhibit

The COPD Exhibit takes you inside the airways to show how COPD (chronic obstructive pulmonary disease) works. You can grab and turn what you find, while labels explain what’s happening in the disease. It was shown to more than 4,000 attendees at US medical conventions, and I led its development.

Type 1 Diabetes Simulation

A VR simulation about Type 1 diabetes, set in a bright, futuristic facility and used by more than 2,000 people. I owned its UI and its systems architecture end to end.

Cloud conference game

A VR game built for high-traffic tech conferences, where players find their way through a maze of clouds against a countdown timer. I built the game, including the cloud-based integrations running behind the scenes.

More projects

Rapid AI Game Prototyping

Part of a team rapidly prototyping games for an AI-focused games company, where I also took over and rescued Grimlight.

Series AI · 2026

  • Rapid prototyping
  • AI
  • Multiplayer
Unity

Pokertime

A real-money online poker game, rebuilt from Phaser in Unity. Most of the front end was mine.

AmuseTech · 2020 – 2021

  • Real money
  • WebSockets
  • Wallet