
In development
Marketeer
A cozy shop sim and dating sim, built in Unity by a two-person studio.
- 2people on the team
Password protected while Marketeer is unreleased. Email me and I'll send you the password.
Marketeer is a cozy shop sim with a dating sim woven through it: you run a little shop, lay it out in build mode, keep its shelves stocked, and build relationships along the way. It’s the main project at Flagship Studios PH, the two-person studio I co-founded in 2026.
My part
On a team of two, roles stack up. I direct the project, which means owning its direction, scope and production. I’m also its main game designer, and I write all of its runtime code: the character controller, NPC AI and pathfinding, the grid system and layering, saving, and the UI.
The hardest part: the grid
The grid was the toughest system to build, because so much depends on it. Build mode places things on it and NPC pathfinding moves across it, so all three have to work together: change one, and the other two feel it.
Tools for a team of two
I also build the custom tools we use to make Marketeer. With them we can create NPCs and set things like how many NPCs run in a day. With only two of us, every hour the tools save goes straight back into the game.


